The second exchange of groups of pupils of the Erasmus+ project LOAD – Life of a Digi was held at Agrupamento de Escolas de Casquilhos, in Barreiro, Portugal, from 20th to 24th May 2019, with the attendance of eleven teachers and twenty students from all partner schools, along with nineteen students and five teachers from the host school. The schedule of the official programme of the meeting was followed. The exchange started with a welcoming ceremony at the school library, during which our head teacher made a brief speech, Portuguese students presented their country, school and town, Lúcia Gaspar, a tenth-grader, played two classical piano pieces, Miguel Dias, a ninth-grader, performed three Fado songs, giving our partners the chance to get in touch with one of the strongest symbols of Portuguese culture and identity, our traditional music genre, Fado, declared Intangible Cultural Heritage of Humanity by UNESCO in 2015, and two tenth graders performed a Contemporary Dance Routine. a tour around Escola Secundária de Casquilhos was also made. Throughout the week students attended four workshops. The first workshop was meant for students to get to know each other. Students were asked to create a collage on a Canvas which would represent them, using one of their photos and several different types of materials and colours. After that they all had to present themselves using their canvas. Apart from being an ice-breaker, this activity allowed students to develop their artistic, English-language, decision-making and communication competences as well as their creativity and self-confidence. The other three workshops were directly linked to topic of the project and the goals set for this short-term learning activity. There was a workshop on eTwinning basics and Stop Motion, which was led by the eTwinning ambassador, Ana Paula Pina. During the workshop, eTwinning basics were explained and so were the app Stop Motion Studio and the process involved in the creation of stop motion videos. In international teams, students planned, designed and produced five short stop motion videos related to the project. This workshop mainly boosted participants’ digital, creativity, teamwork, leadership, critical thinking and decision-making skills. There was a workshop on Cybersecurity as well. Through the use of different means, namely PowerPoint presentations, videos, a kahoot game and Web 2.0 tools like Mentimeter, Plickers, among others, students boosted their knowledge of cyber ethics and the advantages and disadvantages/dangers of surfing the Net and using social media. Thanks to this workshop students developed their knowledge of how users engage online, the risks they potentially face in the new media landscape, and the strategies that can be used to address them, thus becoming more prone to adopt a responsible behaviour while browsing, sharing and surfing the net. Digital literacy skills were obviously the main skills developed by participant students. The fourth workshop focused on the nine elements of digital citizenship, Etiquette, Literacy, Access, Security, Health & Wellness, Commerce, Communication, Rights & Responsibilities and Law. After a brief theoretical part, the topics to deal with were distributed among five international teams, having then students been assigned the task of creating digital games on those topics using kahoot, Educaplay and/or Class Tools. Every team had to create at least 3 games. In total, students have managed to create 21 games. All games were presented and played on the last day of the exchange. This workshop boosted not only students’ digital skills, but also their research, selection, decision-making, teamwork, problem-solving, critical thinking, leadership and communication skills. During the exchange the videos on Health & Wellness which consisted of interviews made to psychologists and which had been created by national teams before the student exchange were screened and discussed. This activity helped students know and understand the physical and psychological damage and risks that can occur when inappropriate digital behaviours are adopted. A project management meeting was also held. The first year of the implementation of the project was discussed and assessed, the content of the TwinSpace and the project website was checked and the ways to improve both platforms were agreed on. The second year of the implementation of the project was thoroughly planned as well. Actually, the dates for the following student exchanges, the work to be done between them, the format of the questionnaires on computer games, the different ways to disseminate and assess the project were discussed and agreed on. Tasks were distributed among partners and deadlines established. Apart from the school activities/workshops previously referred to, the host school also provided participants with a few cultural activities so that participants could get an insight of the Portuguese History, customs, traditions and way of life, thus improving their multicultural competencies, which are absolutely essential to live and work in today’s diverse world. Actually, there was full day cultural trip to Lisbon meant to develop participants’ knowledge of Portuguese History and Art. As the Age of Discovery was the golden period of the Portuguese History, in the morning the Monastery of Jerónimos, a World Heritage monument that “exemplifies Portuguese art at its best”, the Tower of Belém, another World Heritage monument for being “a reminder of the great maritime discoveries that laid the foundations of the modern world", and the Monument to Discoveries, which was built in 1960 to commemorate the 500th anniversary of the Infant D. Henrique (Henry the Navigator), were explored. In the afternoon, visiting Lisboa Story provided participants with insight of the main events and personalities that shaped Lisbon over the centuries. Other emblematic landmarks of downtown Lisbon were also explored, namely Comércio Square, Rua Augusta, Rossio Square, São Roque Church, among others. After the school activities, in the afternoon, there were also a few other cultural activities, being one a trip to Sintra, a UNESCO World Heritage Site, which has charmed the world’s greatest poets, conquerors, aristocrats and philosophers throughout times, in order to boost participants’ knowledge of Portuguese History and culture. Apart from visiting the Pena National Palace, the fourth most visited national monument in Portugal, teachers and students were given some time to explore the fairy-tale village. Participants were also given the opportunity to visit the Lisbon Oceanarium and Sesimbra, a fishing village on the Atlantic Ocean, since the Portuguese history, way of life and gastronomy is undeniably linked to the sea and the fishing industry is a major economic sector in Portugal. Moreover, this student exchange was evaluated through different online questionnaires aimed at teachers, host students and guest students. To conclude, it is our firm belief that the goals set for this exchange in the application form were met and that it was an asset for all participants as the activities carried out allowed them to improve a wide range of competencies needed for lifelong learning and for striving in today’s highly technological world.